Spire of Stars


Assets have been added to the game successfully as well as player movement. Additionally, the collision has been coded for the player and enemies. I am running into a bit of a snag with the enemy random spawn positions, but this will be overcome with more research into how to properly utilize the features in Godot. Overall, I have found many helpful resources explaining Godot and I have plans to continue with Spire of Stars for the final project. I plan to add "tankier" enemies or bosses as well as different elements to the environment. Excited to share more in the next devlog.

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