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Spire of Stars
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Devlog
Spire_of_Stars_Final log but possibly not the end
May 01, 2023
by
Alexander
This past week was spent looking at the code of my game and looking for any possible improvements. If I continue to update the game, I plan on updating the game with new and unique enemy types like fa...
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Spire of Stars : The particle update
April 23, 2023
by
Alexander
This update as stated previously was mainly enhancements to the title and main screen of the game adding particle effects for the background. The game is exactly where I want it to be but I still plan...
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Spire_of_Stars 4/16/2023
April 17, 2023
by
Alexander
For the past two weeks, Spire has seen massive improvements, leading to more features being implemented in the game. The initial problems were fixed by implementing an enemy movement and a spawn syste...
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Spire of Stars Player movement and title improvement 4/2/23
April 02, 2023
by
Alexander
This week's update is focused on refining the movement and title screen interaction with the main game scene. The movement and player boundaries have already been set so everything is good on that fro...
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Spire Of Stars Update 03/26/23
March 27, 2023
by
Alexander
The week we had off for break plus this week was spent trying to fix some core problems and bugs with the game. I finished the HUD and tried fixing some problems using the help of forums and tutorials...
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Spire of Stars Week 7
March 06, 2023
by
Alexander
This week was mainly bug fixing for player movement and enemy movement. Apart from fixes, I watched more videos on how to use more features in godot. Next week I plan on adding the main title screen a...
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Spire of Stars Update_Week6
February 27, 2023
by
Alexander
This past week has been filled with both bugs and breakthroughs. I have added a bare-bones shooting mechanic, and collision coded for the enemies but I still need to fix the enemy spawner still becaus...
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Spire of Stars
February 20, 2023
by
Alexander
Assets have been added to the game successfully as well as player movement. Additionally, the collision has been coded for the player and enemies. I am running into a bit of a snag with the enemy rand...
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Course_Changed
February 12, 2023
by
Alexander
With this project, I decided to change what kind of game I am making. With this being said, I already have assets set aside for this project and I am excited about the game's new direction. I am in th...
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DevLog 0.1
February 05, 2023
by
Alexander
Currently finishing gathering assets for a round-based survival shooter. In this game, an unnamed character will fight through waves of enemies while upgrading their armor and weapons. This is my firs...
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