Spire of Stars Update_Week6


This past week has been filled with both bugs and breakthroughs. I have added a bare-bones shooting mechanic, and collision coded for the enemies but I still need to fix the enemy spawner still because it is not loading correctly. The bounds of the screen have been added to avoid a game breaking out of bounds problem, and I started coding the points system based on enemies defeated. I have fixes in place for the spawner code problems but there is a lot to learn with Godot, and I might try something different.

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